![]() ![]() Veteran layout design engineers testify that a layout editor with a recursive and re-entrant command flow is the best, most productive tool for the physical layout design (often referred to as "polygon pushing"). The net results are also GDSII compatible via dw-2000's careful post processing of the resulting data. dw-2000's rich collection of operators can perform numerically complex Boolean operations on all angle geometries. Layout designs often require creating objects based on other objects' relationships, such as unions or intersections. This freedom combined with precision again enhances your productivity and the quality of your designs. Typical layout editors, by contrast, only allow you to perform commands on rectangular areas. For example, you can select elements included in a circle by entering a circular shape in a selection command. Furthermore, using the same skills you can enter any shape when a command requires an area definition. This implementation means you can create any shape simply by mixing and matching digitizing modes. The digitizing mode determines the way dw-2000 interprets the coordinates you enter, that is, either as a straight line, orthogonal projection, arc, etc. Shape type refers to shapes that are either created by defining their centerlines or their contours. The creation of Shapes in dw-2000 combines two concepts: shape type and digitizing mode. Automatic layout generation through p-cells. ![]() Multi-context editing and edit-in-place. ![]()
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