In one world where a zombie invasion is happening in a mall, Mark slices off a zombie's still-animate hand and keeps it to use as evidence for Sarah's trial. When Solomon's Locket is accidentally opened, the two fight through various worlds. After foiling Scarabis' plans to take over the throne of England by transmogrifying into the visiting king, he and Mark engage in a sword fight. After jumping from one world to another making little progress, they arrive in a medieval world where Sarah is the sister of the evil sorcerer, Master Scarabis. Mark plans to gather evidence of the reanimated dead to bring back to their world as proof of Sarah's story in court. Those who remain in Kartagra to take up the fight against or for evil are referred to as time warriors. Much like the waxwork exhibits, whenever Mark and Sarah arrive in a new world they take on the persona of characters in those stories, sometimes having their personalities taken over by those characters until they regain their senses. Most but not all of these worlds consist of fictional stories that have become realities, including: Frankenstein, The Haunting, Alien, Godzilla, Nosferatu, and Dawn of the Dead among others. Each victory or failure is reflected in the real world as peace or natural disasters. According to Sir Wilfred, the many worlds of Kartagra comprise the plane where the cosmic eternal battles between good and evil occur. The device is revealed to be Solomon's Locket, which was used by both light and dark angels to travel through another universe called Kartagra. A secret switch in Sir Wilfred's chessboard opens a door to a room full of objects where Mark and Sarah find a small compass-like device. Mark rashly tries to corroborate her story from the spectators gallery but is removed from the courthouse.ĭesperate to help their situation, the two visit the late Sir Wilfred's home, where they find a film reel of Sir Wilfred speaking of his and Mark's grandfather's adventures and of the supernatural artifacts they collected together. Shortly after, Sarah is on trial for the murder and, much to the dismay of her defense attorney, tells the skeptical jury about what happened at the waxwork. They board a taxi but the severed hand from the zombie exhibit also escapes, follows Sarah home, and kills her stepfather with a hammer. House of Waxwork #2 can be purchased directly from Waxwork here.Beginning where the previous film left off, Mark and Sarah leave the burning waxwork. It helps that the score is solid and something I would listen to even without the comic. Instead, they work together to heighten the overall reading experience, making it more of a multimedia endeavor by taking it off the page. It could have just been a gimmick to have a soundtrack to the book. House of Waxwork brings something new and exciting to the horror anthology comic. They both have a classic horror movie vibe to them. The beats in the score line up well to the changes in the narrative. Plus, it's perfectly paced, so it matches up with how quickly you'll probably read the book. Sean Yseult handled the first one and Douglas Pipes did the second. The music fits well with the corresponding story. It's such a perfect Twilight Zone style ending. While both stories have nice twists to them, this one takes the cake. Two survivors are fighting for survival while looking for answers. The other story, “ The Time Capsule” from writer Rami Sharkey, artist Christian DiBari, and colorist Mike Spicer, is set in a small town ravaged by a sudden zombie apocalypse.
0 Comments
Leave a Reply. |